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    DICE talks about Battlefield 3 and how it uses DirectX 11

    PAX 2011 has drawn to a close for this year and now the information and post-convention interviews are starting to flow out.

    One such interview with DICE Producer Patrick Liu by courtesy of GeForce features a lot of discussion on the unique lighting improvements and visual design afforded by the powerful DirectX 11.

    “We added a ton of stuff – we basically rewrote the rendering engine from scratch to add real-time radiosity on the PC… it produces amazing indoor lighting." Liu said, "For the scale of the maps we implemented new streaming technology, so we make bigger maps than we have ever been able to before.”

    You can check out the full video interview below.

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